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Hobletts Manor Junior School

Hobletts Manor Junior School

Learning and Achieving Together

Computing

'Learning and Achieving Together'

 

'A high quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificaial systems.'

 

In this digital age, computing plays a vital role for us all. At Hobletts Manor Junior School we understand that this is a crucial area of learning that can equip pupils to use computational thinking and creativity to understand and change the world.

 'The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming':

computer science features throughout all strands of our computing curriculum. Building on knowledge and understanding our pupils are equipped to use information technology to create programs and systems within a range of contents.

'Computing also provides opportunities for our pupils to become digitally literate, allowing them to use digital devices independently and with confidence.'

We teach computing on a two year rolling programme throughout the school to provide our pupils with opportunities to develop and embed their understanding.

 

Through our computing curriculum our pupils will learn to:

  • Have confidence and clear understanding of eSafety using SMILE to remain safe while online.

  • Appropriately communicate and collaborate to support their learning in and beyond the school, keeping personal information secure and respecting the rights of others; demonstrating and promoting good eSafe behaviours.

  • Respect computing equipment and recognise their significance within their learning across the curriculum.

  • Develop a range of computing skills that they can transfer to their everyday lives now and in the future.

  • Use a range of digital applications purposefully on an array of different digital devices to create, organise, manipulate, store, retrieve, review and present varied digital content for specific purposes.

  • Become discerning, safe and responsible users of online technologies.

  • Derive data from a number of sources and use digital research tools understanding broadly how they work and consider the factors affecting their results.

  • Use data analysis tools and technologies to collect, organise, evaluate and analyse data to present their information in a range of forms.

  • Develop an understanding of the networks and systems used for digital communication within the school and across the wider world.

  • Build their knowledge of programming within the context of automated devices and systems as well as that of simulations and games. Relating this to the creating of algorithms and their implementation as programs, applying logical reasoning.

  • Design, create, test, debug and refine programs for specific purposes. Using sequencing, repetition, selection and variables appropriately to improve efficiency.

 

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